Traveller-digest     Friday, September 24 1999     Volume 1999 : Number 1122



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Re: software data formats
Re: Jagannath?
Re: Census time: the Active Campaign Census
Re: Jagannath?
Re: One question answered, another asked...
Re: Census Time: the Active Campaign Census
Re: Personal income tax for PC's
Re: Jagannath?
RE: Foreknowledge of Jump Exit Timing
Re: 1st Fleet - late reply + Yard 17
Re: OT: Religion
Re: 1st Fleet - late reply + Yard 17
Re: One question answered, another asked...
Re: Computer wargames (was: Ground Forces)
Re: Slightly OT: Religion
Re: Gurkhas - Correction
Re: One question answered, another asked...
Re: One question answered, another asked...

----------------------------------------------------------------------

Date: Thu, 23 Sep 1999 21:08:57 -0600
From: "David J. Golden" <goldendj@pcisys.net>
Subject: Re: software data formats

At 09:46 PM 9/23/99 -0300, you wrote:
>        Hello!
>        I don't want to start any OS wars here, but it seems to me
that a
>concept put forward to me by Paul Schrif for another project makes
more
>sense.  The Win 9x INI file format has an API built into the OS for
parsing,
>and is reasonably machine readable.  It also is *very* extensible,
since

	I myself am planning to use straight HTML for my Library Prorgam
project ... it's easily parsed using Perl, and the raw data files are
completely human friendly. Check out my draft notes on my website
(from the What's New page)

- -- Rome did not create a great empire by having meetings, they
   did it by killing all those who opposed them.

------------------------------

Date: Thu, 23 Sep 1999 21:08:30 -0600
From: "David J. Golden" <goldendj@pcisys.net>
Subject: Re: Jagannath?

At 04:41 PM 9/23/99 -0700, you wrote:
>> inordinate fondness for flowers.
>
>What, you don't like flowers? ;)
>Interesting the twists this thread has taken since I started it. I
just
>thought Jagganath was a cool ship name. Anyway...
>
>Just finished uploading some files in Delta Depot, take a look at:
>
>http://www.sierratel.com/aum/BZAT/index.html
>
>I've got Hex sheets, bullets, world map templates, etc.  Only minor
editing
>done in the Farcast area, I'll be putting up maps there
>soon though, and I'll tidy it up a bit more.

	If I may be so bold as to make a suggestion ... red on black, while
fine for the cover of a book or the entry page to a website, is
rather hard on the eyes. Even the LBBs (all hail ...) switched to
black on white for the interior.

- -- Rome did not create a great empire by having meetings, they
   did it by killing all those who opposed them.

------------------------------

Date: Thu, 23 Sep 1999 17:53:19
From: "Douglas E. Berry" <gridlore@pop.mindspring.com>
Subject: Re: Census time: the Active Campaign Census

Ha.  Between writing Sword and Shield, finishing touches on ACQ, trying to
finish the Lunion Subsector, and actually having a life, my dice are
getting a tad dusty...
- -- 

Douglas E. Berry       gridlore@mindspring.com
http://gridlore.home.mindspring.com/index.html

------------------------------

Date: Thu, 23 Sep 1999 18:42:43 -0700
From: "Benyamene' ZeAbe' Akella" <xrp@sierratel.com>
Subject: Re: Jagannath?

> If I may be so bold as to make a suggestion ... red on black, while
> fine for the cover of a book or the entry page to a website, is
> rather hard on the eyes. Even the LBBs (all hail ...) switched to
> black on white for the interior.

Please, suggest away! I agree on the red on black being hard to read, but do
you really prefer black on white? I find this stark, perhaps black on beige?
With the parchment background? Perhaps with the headers red on black?

On a side note, how about the templates? Any ideas for other types? I
figured everyone has chr gen sheets and ship design sheets, but I am working
on a zoom hex for mapping.
////////////////////////////////////////
Akella 0609 C654474-6 S kk+ hi++ as+ va+ dr+ da+ so@ zh- vi++  A523
IMTU tc++ ?t4 ru@ 3i+(-) c+ jt au@ st- ls+ pi+ ta@ he+

------------------------------

Date: Thu, 23 Sep 1999 20:50:18 -0400
From: "Thomas Schoene" <TomSchoene@worldnet.att.net>
Subject: Re: One question answered, another asked...

- ----------
> From: Douglas E. Berry <gridlore@pop.mindspring.com>
> To: traveller@lists.imagiconline.com
> Subject: Re: One question answered, another asked...
> Date: Thursday, 23 September, 1999 4:51 AM
> 
> At 10:53 PM 9/22/1999 EDT, you wrote:
[snip]
> Right now I'm trying to work out the transportation "slice" required per
> trooper.  How many total displacement tons of ship are needed to
transport
> one man and 2dt of equipment/vehicle through one Jump-4.  Once I have
that
> number, I can figure how much tonnage is required for the various units.

I figure a J-4, 1-g bulk transport has about 40% of its displacement
available for cargo (45% is J-4 and drive, 10% maneuver drive, and 5% crew
spaces and miscellaneous).  A trooper needs 1dt for his share of a four-man
bunkroom (assuming you don't overload them at 16 per 4dt module) plus your
posited 2 dt of cargo/vehicle slice. Thus you need about 7.5 or 8 dt of
ship to carry each trooper.  

Realistically, I would expect J-4 assault transports to be used only for
Marine forces that accompany the battle force.  Army forces would generally
travel in J-2 or J-3 merchant-type ships, which will have larger payload
fractions.  The 20,000 dton J-2 bulk freighter in Far trader has a payload
fraction of about 65% (13,000 tons).  The J-3 LASH carrier is down around
35% (8250) but has the advantage of putting that payload in streamlined
craft instead of an unstreamlined bulk ship.  

My expectation would be that LASH freighters would be taken up from trade
in huge numbers in a major war. They can carry troops ready for deployment
much more effectively than bulk freighters can.  Although lighters are not
suitable for assault waves, they make great follow-on echelon transports. 
Armies will presumably keep lots of modular habitation modules that can be
set up in cargo bays (and also on planetary surfaces to serve as barracks
in hostile environments.)

As noted in FT, LASH ships can also serve as auxiliary tenders with 400 to
500-ton SDBs. If the J-drive is designed at GTL 11, this ship can even make
J-4 with 15 SDBs, allowing it to accompany the battle force.  If not,
J-3/J1 sequential jumps are possible, which may be compatible with some
battle force operations where a jump reserve is kept.  


Sorry for rambling, hope some of this was helpful.

Tom Schoene

------------------------------

Date: Thu, 23 Sep 1999 21:54:33 -0400
From: "Shade" <jwatts@catt.com>
Subject: Re: Census Time: the Active Campaign Census

ok...here goes....

My Location: Ringgold, GA (northwest area)
Campaign milieu: M1100
Campaign ruleset: CT,MT,T4 Mongrel
Campaign Health: Temporarily on Hold, will resume Oct 4, 1999
Current Campaign Group has met since: August 1998 ( most of this group
              has been gaming together for 10+ years.)
Frequency: Weekly ( except for major distractions )
Number of players: 12
Number of referees: 1
Email contact:  jwatts@catt.com

Campaign Notes  :  A throwback into the history of my own campaign ( of the
        last 13 years ) which closely ( but not too closely ) follows the "
canon history ".  The present PC's are heroes of the FFW ( which we just
finished ), who have been armed with the knowledge of the coming Rebellion
by travellers ( PC's from an earlier campaign, set in the future ) from the
future.

            The big question:  What will they do with this information?

So far its been going quite well, with lots of nice little twists and turns.
When we start up in a few weeks, the PC's will have been dealing with their
lives post FFW ( we will start the game three years after the last one
ended ).  Now...what will they do?  So far, it seems a trip to Capital is
being planned......

We'll see.

John Watts

Madness takes its toll.....please have exact change.

------------------------------

Date: Fri, 24 Sep 1999 11:56:35 +1000
From: david.d.jaques-watson@centrelink.gov.au
Subject: Re: Personal income tax for PC's

Dear Folks -

Jim McLean replied to my post:
>>I base this on a similar
>>reasoning IMTU (which Jim confirmed, BTW!) that says: "Rents for
businesses
>>incorporated *within* the extrality line are at least equal to the local
>>world's tax rate" (and are usually more).

>I said no such thing.  I proposed raising rents as one way of "taxing"
>off-world businesses.  I said nothing about the relative balance of rents
>and taxes across the XT line. This will depend on decisions made by the
>Port Authority and the planetary government and will vary widely.

First off, thanks for replying, especially about non-Imperial visitors. I
also didn't realise that the economics equations allow worlds to raise
tariffs - I thought the Imperium would be against that (stifling free
trade).

Given that the Imperium encourages free trade, one question would be: how
high can tariffs be before they cause Imperial intervention (vis-a-vis the
"long-term disruption of trade" provisions of the Imp Rules of War)? Is
this scenario even possible, or would merchants simply route around such an
intransigent world??

Second, my apologies re 'port rents. I read too much into your original
reply:
>There are lots of ways to collect taxes from transients if you really want
to.
>Local authorities can tax hotels and restaurants in the "Startown" outside
>the XT Line.  The Imperial authorities can do the same thing just by
raising
>rent on the businesses inside the Line.  The local gov't could also put
big
>fees for exchanging cash ICr for local currency, this would hit travellers
>without hurting business transactions done through banks.

Doh! You were talking about _transients_, that is, off-world visitors, not
local businesses. However, I appreciate the guideline that rents and taxes
are negotiated between the local authorities and the Port Director. This
allows me to raise rents so that local businesses (ie the PCs) find it more
economical to stay on the "local" side of the line, whilst creating
"freeports" and have ships running under flags-of-convenience. This gives a
good reason for Al Morai to own Shirene (or whatever that Lunion world is,
my Supp-3 is at home).

I can even envisage a tariff negotiation scenario coming up, for really
keen PC's with Liaison skill. ;-)
- ------------------------------------------------------------------------
David "Hyphen" Jaques-Watson        Beowulf Down (Tavonni/Vilis/SM 1520)
http://www.tip.net.au/~davidjw                       davidjw@pcug.org.au
"I file things in historical order, with a hashing algorithm of gravity"
- ------------------------------------------------------------------------
REQ'D DISCLAIMER - material & opinions contained within are solely those
of the author and do not necessarily represent, in whole or in part, the
position of Centrelink or any other Commonwealth Government agency.
- ------------------------------------------------------------------------

------------------------------

Date: Thu, 23 Sep 1999 22:09:02 -0600
From: "David J. Golden" <goldendj@pcisys.net>
Subject: Re: Jagannath?

At 06:42 PM 9/23/99 -0700, you wrote:
>> If I may be so bold as to make a suggestion ... red on black,
while
>> fine for the cover of a book or the entry page to a website, is
>> rather hard on the eyes. Even the LBBs (all hail ...) switched to
>> black on white for the interior.
>
>Please, suggest away! I agree on the red on black being hard to
read, but do
>you really prefer black on white? I find this stark, perhaps black
on beige?
>With the parchment background? Perhaps with the headers red on
black?

	Depends on your view, I guess. I'm planning on using style sheets to
tweak fonts slightly (for those who want it); that should help break
up the starkness. Light-colored backgrounds aren't bad. And as my
website shows, I have no problem with red on black for the
headers/footers ... or as my website will show when I get it
re-uploaded (f%&()#W$& Microsoft FrontPage!). Although I'm still not
at all satisfied with the way my site looks.

>On a side note, how about the templates? Any ideas for other types?
I
>figured everyone has chr gen sheets and ship design sheets, but I am
working
>on a zoom hex for mapping.

	Mapping is where I lack things; what I'd really like to see, though,
is something vector-oriented rather than (or in addition to)
bitmapped. What's sized decently for display is way to coarse for
printout, and what's sized for good results printing on one printer
doesn't always come out well on another. But what a good file format
is a can of worms I'd rather sidestep in favor of a brief discussion
about near-C asteroid pirate ships 'manned' by Aslan females wearing
comfy shoes and armed with TL-15 ROM relics who prey on free traders
making a tidy profit carrying simple cargo to Virus-infested feudal
technocracies...

- -- Facts which at first seem improbable will, even on scant
   explanation, drop the cloak which has hidden them and stand
   forth in naked and simple beauty.
   --Galileo Galilei

------------------------------

Date: Thu, 23 Sep 1999 10:07:43 -0500
From: "Moody, Danny M." <DMoody@bridge.com>
Subject: RE: Foreknowledge of Jump Exit Timing

> -----Original Message-----
> From: shadow@krypton.rain.com [mailto:shadow@krypton.rain.com]
> In mail you write:
 
> That leaves two possibilities.
> 
> 1. once you enter jumpo, you know how long until exit, but 
> you can't do
>    anything about it. 
> 2. you only know that you are about to exit jump shortly before
>    exiting when <something> happens to the instument readings 
> or to the
>    jump bubble.

> In case 2, everything is ok until around day 8. At which point things
> get ugly, because you won't know how much longer the ship will be in
> jump. 
> 
> Both have their points. I'm more inclined towards #1.

Actually, for the above reason, I prefer number 2.

Isn't there a piece in SOM about a misjump, and how people really started to
worry after the eighth day that something was wrong?  Also, IIRC, there are
references to the first indication of a misjump is when the crew starts
spending time in the fresher 'worshiping the porcelain god'.


 -- vargr1                                              UPP-8D9B85 --
The three principle virtues of a good programmer   | dmoody@bridge-dot-com
 are Laziness, Impatience, and Hubris.             | vargr1@jcn1-dot-com
             ** Omnia dicta fortiora, si dicta latina. **           

------------------------------

Date: Thu, 23 Sep 1999 20:17:52 -0600
From: Erwin Fritz <efritz@GLJA.com>
Subject: Re: 1st Fleet - late reply + Yard 17

david.d.jaques-watson@centrelink.gov.au wrote:
> 
> A while ago, Erwin Fritz asked:
> >My PCs are currently on Dinom/Lanth, at the beginning of the Fifth
> Frontier War.
> >I was looking at the game 5FW, and noticed that the fleet disposition maps
> have
> >the Dinom region covered by a fleet numbered simply "1".
> >Does anyone know what fleet this is? I can't find references to it in the
> text
> >of the game.
> 
> I think you mean you compared the _Spinward Marches Campaign_ book to the
> counters in the 5FW boxed game?
> 

No. I misspoke. I meant I was looking at the Spinward Marches Campaign.
I don't own 5FW. Sorry about that.

Anyway, the fleet location maps in the Campaign show a fleet number "1"
in the upper half of the Lanth subsector, but there is no mention of
this fleet in the text descriptions of the various campaigns described
elsewhere in the Campaign.

> I did the same, and the only Imperial "1st" counter is for the Regina-based
> First Provincial Fleet. At least this is in the same region of space (ie
> near Dinom).
> 

That makes sense, although I've never heard of a "Provincial" fleet of
the Imperial Navy.

> Anyway, I just saw this while looking up something else (weird, huh?!):
> 
> "The Lamas subsector [subsector B of Deneb] is defended by the 315th Fleet,
> headquartered at Lamas (1309). The 315th fought in the Fifth Frontier War
> as the 1st Fleet, defending the intersection of the Jewell (B), Regina (C),
> Vilis (F), and Lanth (G) subsectors. With the realignment of the Imperial
> fleets in the early 1110s, the 1st Fleet's designation was reassigned to
> the fleet assigned to the Core subsector (Core/G), and the former 1st Fleet
> became the 315th. Since the end of the Fifth Frontier War, the 1st/315th
> was rotated into Deneb in order to allow pride of place to go to those
> fleets that retained their historic wartime designations."
> _The Regency Sourcebook_, pp52-53.
> 

I like it, and will use that explanation.

> I dunno, maybe Dave Nilsen misread things, and instead of "1st Provincial"
> read "1st Fleet", and decided this was silly - the 1st Fleet should be
> based at Capital?? It's up to you, IYTU.
> 

Nah. I'll call it the First Fleet. I figure that the Imperium is large
enough that it could have two First Fleets for a short time because of a
clerical error, or a grudge between sector Dukes.

> And the something else? Well, someone out there may be able to help with
> that - where is the "famed Yard 17" located (builder of the best Kinunir's)

Well, let's see. What do we know about Yard 17? In no particular order:

1. It's responsible for building the following Azhanti High Lightning
cruisers:
   Bard Endeavor, laid down 132-991, first flight 041-994, lost in
Solomani Rim War
   Refulgent Triumph (weird name), laid down 061-994, first flight
060-997, scrapped 1048
   Threatening Vengeance, laid down 076-997, first flight 327-999
   Valiant Senior, laid down 328-999, first flight 281-1001
   Bard Refuge (must be a noisy ship!), laid down 295-1001, first flight
112-1004
2. A competing firm, Yard 16, is responsible for several other AZH
ships.
3. It's responsible for building six Kinunir battle cruisers, the names
of which I won't mention here.

That doesn't help you, but it's all I could find on the company. I
wonder what the relationship is between Yard 17 and Yard 16?


- -- 
Erwin Fritz
Gilbert Laustsen Jung Associates Ltd.
http://www.glja.com

------------------------------

Date: Thu, 23 Sep 1999 21:24:03 -0500
From: Black ICE <wombat@premier.net>
Subject: Re: OT: Religion

Robert Eaglestone wrote:
> 
> Though downplayed in our group, I often thought that the Emperor
> is essentially the same as that of the late Roman emperors, that is,
> the spokesman for God in the Imperial Catholic church, the "Defender
> of the Faith", the holder of dozens of specific religious titles, along
> with the diplomatic snares and opportunities that come with each.
> Since there is no mention of an associated church heirarchy, my
> assumption is uncanonical.

My ref has tended to equate the Emperor as head of the Imperial Church,
modeled (IHTU) on the Church of England.  
> 
> Imperial "Christianity", (if that's what it would be), however, would
> make a fascinating study in religion, with a blend of traditions reaching
> back to Vilani and Sylean religion as well as Solomani.

<<snip>>

I would find a discussion of Vilani and Sylean religion interesting.  To
what extent did Terran Confederation/2I officials conduct missionary
work (probably mostly Christian and Islamic) within the conquered
territories, and how well did it "stick"?  OTOH, are Vilani, Sylean, and
other indigenous religions evangelistic?  Do they try to win converts?

- -- 
AuricTech Shipyards Journeyman Gearhead
"Gold-Plated [tm] solutions for copper-plated problems!" (r)
http://www.geocities.com/Area51/Shadowlands/9776

------------------------------

Date: Thu, 23 Sep 1999 22:46:45 -0400
From: "Thomas Schoene" <TomSchoene@worldnet.att.net>
Subject: Re: 1st Fleet - late reply + Yard 17

- ----------
> From: Erwin Fritz <efritz@GLJA.com>
> To: traveller@lists.imagiconline.com
> Subject: Re: 1st Fleet - late reply + Yard 17
> Date: Thursday, 23 September, 1999 10:17 PM
> 
[snip]
> Well, let's see. What do we know about Yard 17? In no particular order:
> 
snip
> 2. A competing firm, Yard 16, is responsible for several other AZH
> ships.
> 3. It's responsible for building six Kinunir battle cruisers, the names
> of which I won't mention here.
> 
> That doesn't help you, but it's all I could find on the company. I
> wonder what the relationship is between Yard 17 and Yard 16?
> 

ISTR that Yard 17 (and presumably the other numbered Yards; Supp 5 lists 
ships from 11, 16, 17 and 22) are Navy-owned and operated yards.  I assume
they stay in the shipbuilding business to provide surge capacity for
wartime repair work.

Tom Schoene

------------------------------

Date: Fri, 24 Sep 1999 00:21:03 -0400
From: Thom Jones-Low <tjoneslo@together.net>
Subject: Re: One question answered, another asked...

Doug,
	My general rule of thumb is to multiply by 10, about 40 dtons per man.
Applied this gives 11,320 dtons for a 283 man company and 38,920 dtons
for a 973 man company. Your company and regiment sizes may be a little
different, and depending upon the exact options you can get slightly
different sizes, but it should give an order of magnitude ship size. 

	I built a reasonable company transport vehicle (283 men, 17 vehicles)
at 10,000 dTons, including the Jump-4, and a regiment transport (973
men, 73 vehicles) at 45,000 dTons. 

- --
	Thomas Jones-Low
	tjoneslo@together.net
	
> Date: Thu, 23 Sep 1999 08:51:18
> From: "Douglas E. Berry" <gridlore@pop.mindspring.com>
> Subject: Re: One question answered, another asked...
> 
> At 10:53 PM 9/22/1999 EDT, you wrote:
> 
> >Makes you wonder about the game designers assumptions in IE and FFW. I had
> >to send some stuff to Doug from IE, and I noticed that certain Squadrons had
> >certain lift capabilities in the games. A CruRon could carry a Regiment
> >equivalent, a Batron could carry a Division, and an Assault transport
> >Squadron (their description, and it makes me think that according to the
> >title, these troops are landed in "hot" zones; not just carried from
> system >A to B...) could GET THIS - carry a Field Army (equal to five Corps
> in this
> >game) and another Corps! I guess there must be some friggen big (megaton?)
> >troop transports in the squadron...
> 
> Right now I'm trying to work out the transportation "slice" required per
> trooper.  How many total displacement tons of ship are needed to transport
> one man and 2dt of equipment/vehicle through one Jump-4.  Once I have that
> number, I can figure how much tonnage is required for the various units.
> - --
> 
> Douglas E. Berry       gridlore@mindspring.com
> http://gridlore.home.mindspring.com/index.html
>

------------------------------

Date: Thu, 23 Sep 1999 14:45:30 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Computer wargames (was: Ground Forces)

In mail you write:

> Try marching a group of Russian conscripts through a
> field full of bodies and compare the results when you march shock troops
> through the same field.

Ah yes. The difference between "That could be *me*! <gulp>" and
"Idiots. You don't make frontal assualts on machineguns..."

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Thu, 23 Sep 1999 14:49:21 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Slightly OT: Religion

In mail you write:

> I was wondering - what would our current mainstream religions think
> about the Third Imperium? I have a culture that was formed from some
> generation ships form Terra - thus the population still has
> practicing christians, jews, muslims, buddhists, etc...

> ..how would these religions take in the new view of the universe?
> What place would aliens have in the various dogma (are they savable,
> or are they beyond the grace of god/allah/etc...).

There are *lots* of other possibilities even from just the *Christian*
view. Some examples:

First question for most Christian sects would be "Do they have souls?".
If they don't, there's no point trying to "save" them. And they should
perobably not be allowed to participate in various rites.

If they do have souls, the next question is "Do they have original
sin?" or to put it another way, "Have they fallen from grace the way
Adam & Eve did?". If no, then they have no need to be saved. End of
"problem". 

If yes, then you need to determine if Christ came to save them
(unlikely), or if God sent then a different Saviour (or will be sending
them a different Saviour). After all, Christ came to save *humanity*. 

This is where a lot of faiths will start to differ though. I expect
some to be willing to try "saving" the aliens anyway.

An interesting thought is: what if they have scriptures that (allowing
for species differences) *match* those of an earthly religion? This
could lead to:

1. groups from both species proclaiming that it *proves* their faith is
   correct, and joining together to form a merged religion. 

2. Groups claiming that the other species' faith is a plot of <evil one>
   to trick them. This will result in such groups in *both* species.

3. Groups trying to achieve #1.

4. Groups (in both species) of other faiths claiming it's all a plot to
   discredit *their* religion.

So. Just look at the mess I've created just by going thru the first
couple of items in the "creed" that all "Christians" are supposed to
believe. 
 
- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Thu, 23 Sep 1999 14:12:43 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Gurkhas - Correction

In mail you write:

> This does lead me to ask, though, if it would even be possible
> to have provincial units become "elite" when so much combat
> capability in a high-tech society, such as the Imperium, depends
> on technology. There's already been a discussion on how the use
> of battledress could, in some campaigns, result in troops who
> would be ineffective if their suits were unavailable.
>
> Could such elitism disappear when battledress, combat robots,
> grav tanks, and PGMPs/FGMPs rule the battlefield? If not, how
> effective would it be against High Stellar tech?

A good part of an elite unit's "eliteness" is attitude. As well as a
certain resourcefulness. This will *always* be an advantage.

I rather expect that "elite" units with battledress may keep up certain
old traditional weapons as well. So you may have tropps who, if their
battledress is inoperable turn out to be able to fight rather nastily
with knifes, swords, or something else simply because that's their
unit's "traditional" weapon and everyone is expected to be expert with
it, even if it *is* "obsolete" and "useless". 

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Fri, 24 Sep 1999 03:56:15 GMT
From: j_pete@bellsouth.net (Pete)
Subject: Re: One question answered, another asked...

On Wed, 22 Sep 1999 22:38:53 -0400, "Terry Carlino" <carlino@home.com>
wrote:

>>Any source for a Lift-Infantry Battalion other than the 4518th.  Is there
>>one in Striker II? (my copy disappeared many moons ago.)
>- --
>Certainly not a classical canon source, but previously published GT
>material: Efate's 102nd Lift Infantry Battalion is listed in GT:SM. From the
>copy it appears that the 102nd, like the 4518th was Imperialized in the 5th
>Frontier War. Unlike the 4518th it appears that after the war Efate has
>hired it out as a Merc unit to "gain experience which could then be of
>benefit to other units back on Efate, and let others pay for the upkeep of
>the unit."
>

Did this remind anyone else of Falkenberg's Legion?


================================================================================
- - Pete                                                      j_pete@bellsouth.net

"'Need' now means wanting someone else's money.
'Greed' means wanting to keep your own.
'Compassion' is when a politician arranges the transfer."
                                     -Joseph Sobran

Pete 0609 D258A85-3 S kk- hi++ as+ va++ dr++ so zh- vi+ da++ A833

- -----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GCS d- s:+: a- C+++ UH++$ P-- L+ E-- W++ N++ o-- K- w++++(---)$
!O M-- V- PS-- PE++ Y+ PGP t+ 5++ X+ R+ tv+ b+++ DI++ D++
G e+ h--- r+++ y+++
- ------END GEEK CODE BLOCK------

NOG #74   Nova 700

------------------------------

Date: Fri, 24 Sep 1999 04:04:59 GMT
From: j_pete@bellsouth.net (Pete)
Subject: Re: One question answered, another asked...

On Thu, 23 Sep 1999 08:51:18, "Douglas E. Berry"
<gridlore@pop.mindspring.com> wrote:

>At 10:53 PM 9/22/1999 EDT, you wrote:
>
>>Makes you wonder about the game designers assumptions in IE and FFW. I had
>>to send some stuff to Doug from IE, and I noticed that certain Squadrons had 
>>certain lift capabilities in the games. A CruRon could carry a Regiment 
>>equivalent, a Batron could carry a Division, and an Assault transport 
>>Squadron (their description, and it makes me think that according to the 
>>title, these troops are landed in "hot" zones; not just carried from
>system >A to B...) could GET THIS - carry a Field Army (equal to five Corps
>in this 
>>game) and another Corps! I guess there must be some friggen big (megaton?) 
>>troop transports in the squadron...
>
>Right now I'm trying to work out the transportation "slice" required per
>trooper.  How many total displacement tons of ship are needed to transport
>one man and 2dt of equipment/vehicle through one Jump-4.  Once I have that
>number, I can figure how much tonnage is required for the various units.

In Challenge #25 there is an article on planetery invasions. 10 tons
was given as an "optimistic estimate" per trooper. 5 tons for troop
stuff and 5 tons for ship stuff. "...four 25,000 man divisions would
require one million tons of capacity!"


================================================================================
- - Pete                                                      j_pete@bellsouth.net

"'Need' now means wanting someone else's money.
'Greed' means wanting to keep your own.
'Compassion' is when a politician arranges the transfer."
                                     -Joseph Sobran

Pete 0609 D258A85-3 S kk- hi++ as+ va++ dr++ so zh- vi+ da++ A833

- -----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GCS d- s:+: a- C+++ UH++$ P-- L+ E-- W++ N++ o-- K- w++++(---)$
!O M-- V- PS-- PE++ Y+ PGP t+ 5++ X+ R+ tv+ b+++ DI++ D++
G e+ h--- r+++ y+++
- ------END GEEK CODE BLOCK------

NOG #74   Nova 700

------------------------------

End of Traveller-digest V1999 #1122
***********************************

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